Retronauts Episode 149: Tetris
Episode Date: April 30, 2018Steve Lin and Frank Cifaldi of the Video Game History Foundation join Jeremy and Bob to comb through the convoluted story of one of the most popular a...
The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
599 episodes transcribedSteve Lin and Frank Cifaldi of the Video Game History Foundation join Jeremy and Bob to comb through the convoluted story of one of the most popular a...
Jeremy, Chris, and Benj take a comprehensive journey through the catalog of an arcade legend: Namco. From their humble beginnings through mega-hits li...
Thanks to the magic of planning, I (Bob) have scheduled three episodes in a row about 3D Sonic games. Earlier this week, we talked about Sonic Adventu...
Sonic the Hedgehog essentially sat out the 32-bit generation, which dealt a serious blow to Sega's financial situation. But by the time the company wa...
Nintendo never created a follow-up to 2002's Metroid Fusion, but this week Jeremy interviews the developers who did: Dan Kratt and Graham Scott, who p...
Benj Edwards has long dreamed of curating a museum of vintage PC history, and he's amassed hundreds of classic computers to make it happen. We talk ab...
Jeremy and Bob convene with Chris Kohler and Henry Gilbert to take another look at the ways a recent hit release draws on the heritage of a long-runni...
By request of patron Jeff Vlasek, we circle back around to go deep on Brøderbund, a company whose catalog we've touched on numerous times over the pas...
With Metal Gear Survive flopping and Hideo Kojima absent from Konami, the future of Metal Gear is fuzzy—or completely nonexistent. But, thankfully, Re...
Doom is back in the public consciousness thanks to the stellar 2016 reboot, but when was the last time you thought back to the 1993 original that chan...
Jeremy visits WayForward's offices to speak to Austin Ivansmith and Tomm Hulett making a modern-day licensed "16-bit" platformer with The Mummy Demast...
Continuing our exploration of media properties that inspired classic games (and, also, the games they inspired), Jeremy, Ben, and Chris climb down the...
Jeremy speaks to Josh Fairhurst and Douglas Bogart about the Limited Run Games mission of preserving classics (and future classics) through the safety...
Jeremy Parish and Bob Mackey convene with Kotaku's Chris Kohler and USgamer boss Kat Bailey once again to discuss in detail the next chapter of Square...
For the fourth time, the Talking Simpsons crew takes over Retronauts to explore the long legacy of Simpsons games. This week, they shine the spotlight...
Over the years, we've covered plenty of games based on animated TV shows, from The Simpsons to Tiny Toon Adventures to Animaniacs. But this week's epi...
Jeremy speaks to Aaron Hamel about Ship to Shore's efforts to bring classic video game soundtracks like Lagrange Point, Darius, and Bayou Billy to the...
Jeremy, Benj, and Chris explore the mid-’90s doldrums of the metroidvania genre, with a lengthy sidebar on the era's lone high point amidst industry-w...
Jeremy, Chris, and Benj have only 13 hours in which to discuss 1986's Jim Henson/George Lucas/David Bowie Muppet-style cult classic movie musical Laby...
As part of our ongoing developer interview series, Shantae creator Matt Bozon recounts the history and challenges involved in designing indie darling...