#699: Maria & Meghan
Episode Date: December 20, 2019This is my first podcast of a new series where I talk about various members of the Magic community that produce content. I'm going to start b...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1198 episodes transcribedThis is my first podcast of a new series where I talk about various members of the Magic community that produce content. I'm going to start b...
Part of Magic design is reusing things you've used before. This podcast talks all about when and how we reuse things in design.
In this podcast, I talk about the many different ways we've evolved the planeswalker card type since its introduction.
This podcast talks about when you have to change what you're doing in a design. I give numerous examples of designs where we ended up making...
In this podcast, I examine all of our major planes and talk about the most important part of the plane from a design and flavor perspective....
What are the 50 words that show up in the most Magic card titles? In this podcast, I go through that list and talk a bit about how we name ca...
I'm trying something new, what I'm calling a cluster podcast, where I pick a topic and talk about a whole bunch of little topics in that cate...
This is part four of a four-part series on card-by-card design stories from Throne of Eldraine.
This is part three of a four-part series on card-by-card design stories from Throne of Eldraine.
This podcast talks about why we can't easily meet every request.
This podcast is about the similarities and differences between artifacts and enchantments, and how they've changed over time.
In this podcast, I talk about all the noncreature subtypes in Magic.
This is part two of a four-part series on card-by-card design stories from Throne of Eldraine.
This is part one of a four-part series on card-by-card design stories from Throne of Eldraine.
In game design, as in any creation—and life really—things don't always go according to plan. In this podcast, I talk about numerous times Mag...
In this podcast, I talk about the design of Throne of Eldraine.
In this podcast, I take listeners behind the scenes into the making of the Throne of Eldraine announcement stream.
In this podcast, I talk about what we have to do in design to make sure that the set and story align.
In this podcast, I talk about how Magic design involves a lot of math.
In August, I wrote an article about why diversity matters in game design. This is my podcast version of that topic.