Episode 58 - Clompity
Episode Date: March 3, 2020The promise of the capital city of Donkeyland, Clompity, looms before the Ice Five as they must make some hard choices. Do they forge ahead, or explor...
Each week, under dark of night, in a dining room in Encino, a group of warriors led by Brian Posehn plays Dungeons & Dragons and you’re invited to attend!
412 episodes transcribedThe promise of the capital city of Donkeyland, Clompity, looms before the Ice Five as they must make some hard choices. Do they forge ahead, or explor...
Down the dark stair the Ice Five tread, towards the teleportation circle that will transport them to Donkeyland. But what are dark stairs without a wh...
There's one more stretch of giant-infested land for the Ice Five to cross before they can cross the abyss into Donkeyland, and wouldn't you know it, n...
The behir battle heats up, as our heroes get repeatedly swallowed and vomited up, their hit points going dangerously low. Will the Ice Five become the...
The Ice Five are now just trying to not get devoured by behir, the giant dragon-dog-centipede things the mutated giants keep as pets, and that vomit l...
It seems more real than ever- the Ice Five are on what could be the true approach to Donkeyland. With a whole lot of allies in tow, it will be a matte...
The Ice Five head south on the river, away from Dame Island and towards a difficult fork in the path. And of course, one option in that fork is the fa...
With the Baron popped out of his pen, the Ice Five have a lot more questions, namely what is that super important identity of the Tenebrous One that w...
After a glorious but brief celebration, our heroes have gone from aboleth champions to hanging in the balance in a deep underwater cave, Dr. Uid float...
The Ice Five take their final swings at the aboleth beneath Dame Island, hoping to win the favor of gods and humans alike. More than once it has nearl...
The brutal battle between the Ice Five and the aboleth rages, with the party repeatedly stretched to the absolute limit of the powers. Hopefully they...
At the slimy underground lake the Ice Five continue to lay into the Path of the Vaunted Tusk, but something far more dangerous lurks deep in the subte...
The Ice Five begin a descent into the den of the aboleth worshipped by the Path of the Vaunted Tusk, with a mentally liberated Gus the pseudodragon an...
After narrowly thwarting Dame Island's downfall, the Ice Five now have some options before them. And assessing the situation might mean picking which...
Halcyne's life is in the balance, and so is the stability of Dame Island's relatively newborn democracy as the we rejoin our adventurers in the wake o...
It's time to settle into Dame Island, where the Ice Five are already apparently regarded as heroes. But what's this? There's some kind of envoy being...
After a resounding victory against The Path of the Vaunted Tusk, the Ice Five is debating a sojourn into Dame Island to restock Time Boat and perhaps...
Brian Posehn hates this part of the story. Who are these fish idiots who won't get off Time Boat, and more importantly that was a rhetorical question...
With a core shift imminent, the Ice Five make double time to Dame Island in the hopes of rescuing their beloved Time Boat. But unfortunately a natural...