Episode 72 - Pirate Pyre
Episode Date: June 9, 2020The Ice Five continue their mini-boss killing spree that has them in a showdown with Dratlanna the drow-beholder, and you better believe they've got s...
Each week, under dark of night, in a dining room in Encino, a group of warriors led by Brian Posehn plays Dungeons & Dragons and you’re invited to attend!
388 episodes transcribedThe Ice Five continue their mini-boss killing spree that has them in a showdown with Dratlanna the drow-beholder, and you better believe they've got s...
The Ice Five continues their tour of mini-boss bulldozing and sets their eyes on Dargthur's mother. Which of course means lots of roleplaying excellen...
Time to find out what the Ice Five really stands for by pitting them against the squishy, veiny, eyeball thing they made on accident a few dozen episo...
The Ice Five walk towards the Mother Brain, slowly realizing that "The Ice Five" has now expanded into a conglomerate of shady inter-planar horrors an...
The Ice Five finally approach the head of the boat, and what they find is sight only a Dargthur could love... and he's pretty sour so he probably won'...
The Ice Five continue to slip around in the slime and complete their showdown with the phantasmal narwhal creatures, with Halcyne's life still in the...
The undead tuskfolk continue to try to skewer the Ice Five and suck their very life forces from them. Hopefully those eyeballs growing out of the floo...
The early first three trials of the stable complete, it's time to descend into a purple portal and go hunting for trayzure! Paul F. Tompkins returns a...
In this two-part Danger Room bonus adventure, all our regular cast is here to explore an old stable rumored to contain a treasure, guarded by dark mag...
Below the deck of a ship Dargthur knew long ago, the Ice Five attempt to clear any lingering nastiness and find more than they bargained for. All of i...
Time for some of the Ice Five to sit on the deck of a boat and read a tom full of lore, while the rest of the Ice Five set things on fire. We bet you...
The Ice Five must take out the Juggernaut that has come to dispatch them, but even if he is defeated there's the matter of scaling the massive drow pi...
After hours of attempting to not-so-simply-commandeer a not-so-simple boat at an old familiar dock, the Ice Five find themselves in an inevitable conf...
The Ice Five have arrived on the seaside. Their goal is to reconvene with the Mother Brain and pick up a new boat, as Dargthur is keen to get back int...
The Ice Five has their eye on Silverhenny Woods, but will the Violet Fang actually join the party? And wait a minute, Silverhenny Woods, isn't that wh...
Still debating their next move, the Ice Five decide to explore the full resources of Clompity, which may or may not include the leader of Haushinka's...
The promise of the capital city of Donkeyland, Clompity, looms before the Ice Five as they must make some hard choices. Do they forge ahead, or explor...
Down the dark stair the Ice Five tread, towards the teleportation circle that will transport them to Donkeyland. But what are dark stairs without a wh...
There's one more stretch of giant-infested land for the Ice Five to cross before they can cross the abyss into Donkeyland, and wouldn't you know it, n...
The behir battle heats up, as our heroes get repeatedly swallowed and vomited up, their hit points going dangerously low. Will the Ice Five become the...