Cult & Worship #8 Seagulls
Episode Date: January 27, 2024Keep up to date with the Jarren's Outpost Board Game by heading to jarrensoutpost.com or checking out all the links here!Want ad-free and even more bo...
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462 episodes transcribedKeep up to date with the Jarren's Outpost Board Game by heading to jarrensoutpost.com or checking out all the links here!Want ad-free and even more bo...
Keep up to date with the Jarren's Outpost Board Game by heading to jarrensoutpost.com or checking out all the links here!Want ad-free and even more bo...
Keep up to date with the Jarren's Outpost Board Game by heading to jarrensoutpost.com or checking out all the links here!Want ad-free and even more bo...
Keep up to date with the Jarren's Outpost Board Game by heading to jarrensoutpost.com or checking out all the links here!Want ad-free and even more bo...
A fourth hero joins our heroes as the only one in town they feel they can trust. Longing de LosAngeles establishes codewords with the rest of the grou...
While heading to a gnomish outreach mission our heroes encounter an entity they cannot describe, explain, or even know. Longing de LosAngeles learns s...
Our heroes get the lay of the land and decide they cannot trust a single person they have met. Longing de LosAngeles fanboys hard over a hero from the...
Our heroes, knights of Carceri, arrive in Fairburn Port where something is amiss and no one is above suspicion. Longing de LosAngeles spots a suspicio...
The party follows a screaming barbarian into the dark. Hecktor yells at a child while Pip uses alchemy to succeed where sorcery failed.Keep up to date...
It’s a confusing time for everyone involved as carrionettes descend on the party. Pip finds himself experiencing the one thing he didn’t want to happe...
The party have a bad time fighting hags and then a further bad time in her house. Pip gets the worst crit fumble of his life while Hecktor has a meal...
A very important episode where the party must finally answer the question ‘What is a road?’. Showcasing the very first time Pip genuinely cares about...
The party stumble upon a not at all suspicious cabin in the woods. Hecktor can’t let this one go and does his best to figure out a system of retracing...
The party once more complains about Barovia as they lay in wait for an ambush. For his first trick, Hecktor gets upstaged by Gorub and Lushun while Pi...
In which our party suspects classic hags. Pip collects snails while Hector has a time.Keep up to date with the Jarren's Outpost Board Game by heading...
The party is sent on a simple rescue quest. Pip tries to deescalate a run in with a past lover while Hector rushes to save an acquaintance he’d trust...
The party takes a tour of Kutchery trying to feel for the cosmic tug of destiny. Hecktor departs with a lot of gold to tank an economy he doesn’t quit...
The party runs into an old friend as they enter Kutchery. Hecktor finds out how entirely predictable he is while Pip learns something very surprising...
The party go through their options concerning a certain problematic conjoined wizard/barbarian while they prepare to fight a big goat. Hecktor makes s...
The party get attacked from three or four (maybe five) different fronts, depending on who’s counting. Hecktor has a very awkward conversation and Pip...